![]() Hospitality threats with mech clusters now display more accurate sizing in generated text.Now, only esquire and higher titles will be inherited.Prices now only display decimals when under $10.Added messages for incompatible terrain or blocking buildings. Improved clarity of monument marker placement feedback.Quests will no longer offer rewards with unreasonably small numbers of items (e.g.Man in black is now always capable of violent and caring work.Added explanation at the top of the window. "Choose rewards" window renamed to "Reward preferences".Reworked how quests decide whether to appear based on player progress to solve an issue that would cause quests not to appear for a long time at lower populations on certain difficulty settings.Monument generation has been adjusted to make monuments more dense and consistent. ![]() ![]()
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